Tuesday, July 31, 2007
Again With The Heat
Yet another heat wave settles into Toronto for the remainder of the week and I have a sudden urge to nap in the frozen food section of the grocery store every time I pass it by. Nothing of note today except that I cranked Yet Another Article for GameAxis, and I'm now still mildly amazed at the fact the developers of that game, Lair, are going to actually meet with EGM (who gave them the abysmally average review scores) to debate on video interview many points, including the now controversial scores. I think this is the first time in the history of the industry that game developers are actually going directly challenge their critics, so this should be interesting, although it doesn't happen 'till August 13th. Labels: Gaming Industry, My Life Monday, July 30, 2007
The Obligaory Mastercard Post
Buying a Playstation II: $140 Getting a Guitar Hero II Bundle: $90 Watching Dave Mustaine, real life Guitar Hero for Megadeath failing Hanger 18 on easy: Priceless. And for everything else... There's Mastercard. Labels: Guitar Hero Sunday, July 29, 2007
They Broke The Internet
Had a minor heart attack when a friend online sent a request to send over some pictures and foolishly, I accepted the file transfer and opened it. It was a virus, but fortunately our Norton Anti-Virus program is up to date and it caught, quarantined and deleted it. Said friend is now likely hammering through his office PC trying to find and eliminate it because he's sending everyone the same thing. The other thing of minor note is the sheer, slack-jawed amazement I am experiencing over the Sony fanbase reaction to a single review. An upcoming game (which looks gorgeous) called Lair recently got trashed by old guard game magazine Electronic Gaming Monthly. The game-o-sphere literally went into meltdown when the news broke and all over the world, gaming forums were filled with hundreds of posts within MINUTES that have been truly frightening. Over at the EGM/1up forum the commentary went into immediate, angry denial with people claiming the review scores were fake, demanding scans of the magazine to prove it, and still almost unconvinced until EGM stepped in to assure them the scores were legit. Then the wind changed to EGM being angrily attacked with everything from boycotting to litigation if they didn't change their score because "This game is awesome, you CAN'T give it a score like that!" Even though no one outside the industry has played it. Frankly, I'm amazed. The anger, the hate and sheer fanaticism exercised by the Sony fanbase is just a few degrees shy of enacting a crusade/jihad/genocidal "final solution" and the when they start arguing that a magazine must change its score because this is NOT freedom of the press (since that only applies to opinion, and clearly, with a game this "awesome" you are distorting a fact/truth when you give it that low a score) suddenly makes it all too clear to me exactly how the current presidential administration has managed to preside for two terms. This is the future of America. Good God. Of course, my old haunting ground of Singapore isn't much better. I've read comments on the GameAxis board with rationalizations to the effect of, "EGM is stupid anyway, they judge a game based on gameplay when the only thing that matters is graphics. They should change their score. Any game that looks that good deserves AT least an 8 just because of the graphics." In future, if anyone asks me what system I own, I am going to tell them honestly that I have a Playstation 3, but then hastily add "But I'm not like those other PS3 owners. I won't kill you just because you don't own the same system and I'm willing to accept that not all the games for it are gifts from God himself." Man, is this what gamers have degenerated into? I have to divorce myself from the community of people that own the same console because they're all raving, rabid, fanatically dedicated lunatics? Labels: Gaming Industry Saturday, July 28, 2007
Mostly There
The computer is up and running as much as it ever will for now. What's recoverable has been, and the various settings have been tweaked back to former levels thanks to the Wife. Now it's time to start writin' stuff on it again... Labels: Boring And Insipid Posts, My Life Friday, July 27, 2007
Recovery Process
Yep, my hard drive died. Without warning, inexplicably. It's very odd, because this has already happened to me once before but at that time, the death of the hard drive was a slow thing that gradually crept up on the computer. I received the dreaded Blue Screen Of Death for a few weeks leading up to the total collapse of the thing. This time, there was nothing of the sort. My computer was fine, I went to eat lunch, as per normal, the machine went on standby/sleep mode and after I came back, I shook the mouse around to get the screen and PC back up... only nothing happened. So I reset my machine, and when it started to load up, it, quite simply, failed to find any hard drive connected to it. It got a bit hectic yesterday, because afterwards the Wife tried to test the drive on her computer and somehow that resulted in HER PC also not starting up, but a few panicked hours later, the Neighbors from downstairs (who run their own business involving lots and LOTS of computers) managed to fix her PC, which was a simple problem of the computer having a bizarre "boot sequence" where it was trying to load up the operating system from places it shouldn't have... like the network, instead of its OWN hard drive. Unfortunately my problem was much more straight forward, the hard drive is simply dead with no explanation. Just a month or two after its warranty expired as well, conveniently enough. We brought it down a tech store where a couple of Uber Geeks looked at it and pronounced that even with power running through it, the disc inside refused to spin, so this was essentially fried hardware. Fortunately the only thing that was irreplaceable were a few pages of Lost In Loveless, but an earlier incarnation of the novel--dating back to January--existed on the laptop and the Wife's flash memory card, a legacy of when I transferred my files over so that I would still have something to work with while my PC was on slow boat from Singapore. Other than that, everything else was non-essential. I have reinstalled pretty much everything that I need, but it's still baffling that the silly thing decided to just up and die like that. Oh well... Labels: Boring And Insipid Posts, My Life Thursday, July 26, 2007Wednesday, July 25, 2007
It's A Quiet Week So Far
Wrote a bit, played a bit, shopped a bit. That is all. Labels: Boring And Insipid Posts Tuesday, July 24, 2007
A Walk In The Park & Other Things
Today was still a remarkably quiet and boring day by the standards of those whacky citizens we refer to as "kids" but it was still fun. We got an invite from the neighbor who was taking her dogs out for a walk to a nearby forested area in the city called the Don Mills Valley, or something to that effect. Since the Wife had never actually walked in a North American forest, this seemed like a good idea. And it was. I quietly marveled at how long it had been since I myself had done this, and it was nice to be in a quiet, forested area and know there wasn't some python or tiger waiting to jump out and kill you, as is de rigeur in the tropical jungles of Southeast Asia. The Old Friend also showed up today, which is always fun. I really gotta' hang out with her more, because it's kind of silly that one of my best, oldest and dearest friends is once again in the same city as I am, and I still only see her once every month or so. And in geek news, the Playstation 3 has had its operating system updated and I have now plastered the Wife's work as my PS3 "desktop" only it looks a lot more impressive on a big ol' High Definition screen. I also managed to check out a new trailer for a game by Level 5, the Dragon Quest VIII and Rogue Galaxy crew, who are quickly turning into another favorite developer of mine. White Knight Story looks COOL. Labels: Boring And Insipid Posts, Friends, Games, My Life, Neat-O Gadgetry Monday, July 23, 2007
Another Boring Monday
Did some shopping, wrote an article, experienced a twang of disappointment upon finding out a game I'd been looking forward to has been delayed, but Guitar Hero Encore: Rocks The 80's should be winging it's way onto my near dead PS2 soon in a matter of days. Labels: Boring And Insipid Posts, Games, Guitar Hero Sunday, July 22, 2007
Another Quiet Sunday
Messed around with the PS3, sent out order forms for Blu-Ray movies and hung out with the neighbors. Labels: Boring And Insipid Posts Saturday, July 21, 2007
An Actual SaturDAY
Amazingly, we were actually conscious and active throughout the morning and afternoon. A breakfast on Bloor was followed by some photos taken for reference for a job the Wife recently got. We went down to a park to shoot pictures of park benches from various angles. After that, it was down to Chinatown to do a little shopping for those goods you Just Can't Find Anywhere Else, and then it was home to relax, watch Bill & Ted's Excellent Adventure (I seem to grow more fond of this movie with each passing year, for some reason. It is indeed, most excellent) and more messing with the Playstation 3. Labels: Boring And Insipid Posts, Mean Streets Of Toronto, My Life Friday, July 20, 2007
More Fiddling
Another geeky day with the Playstation 3. I tried something out that I was curious about. Over in Singapore, the locals who bought a PS3 quickly came to realize something; the Asian equivalent of the online "Playstation Store" left something to be desired. When you buy a PS3 and hook it up, the console creates a user profile/account filled to the brim with information on you, provided you answered all the questions honestly, and then, assuming you actually told the machine where you really live, locks you into an online Playstation Store appropriate to your region. The Southeast Asian version is, apparently, in not so terrific shape, so what many Singapore PS3 owners had been doing was faking an American address so that they could get access to the North American store. The only catch was that they needed a valid North American postal code, since the North American system actually went to the trouble of checking online to verify the postal code address put in actually existed. After doing a little bit of homework, I realized that the European, Australian and of course, the Japanese versions of this store all offered a few things that the North American version did not. The European store, for example, offers a demo of a game that the North American version doesn't. In Australia, PS3 gamers can download music videos and watch them, a service not available here. And of course, in Japan, the Land of Games, they have much earlier access to demos of games, since those games come out there first, before being subjected to months of translation to ready them for an English release. So following in the footsteps of the Singapore gamers, I went into my system and created a bunch of new dummy accounts, one for England, one for Australia and another for Japan. To my amazement, neither the British or Australian versions of the store cared about a valid address, and simply took me at face value when I said I lived there. The Japanese store was a lot trickier, if only because once I designated my residence as Japan, the consoles--surprise!--switched over to Kanji. Fortunately the registration process was exactly the same, and I muddled my way through until I got to the bit asking for a residential address. It turns out the Japanese ALSO want to confirm an actual postal code, and they have a bizarre address system that I needed to take a crash course in, learning about odd things like how prefectures work and how the Japanese use the AGE of a building, rather than its location, to determine its hierarchy in address numbers for a particular street. In the end, I ended up hitting up an English speaking expatriate site that had apartments for rent in order to track down my legit postal code and fortunately that was all I needed to get in. Not a bad haul, though. In the end, I managed to get my grubby little paws on a Japanese demo called "Folksoul" who's English name will be "Folklore" when it finally releases, a music video from some Australian singer with weird, almost Kate Bush-y sort of feel to her voice, and a demo for comic book based first person shooter, The Darkness, which amazingly is not offered in the North American store. I also finally got around to getting that HDMI cable. Looking around in normal retail stores, the cheapest cable I could find sold for about $70. However, on the internet, I found some guy that claimed to sell them for $15. So we hopped on down over to St. Clair West and promptly found ourselves in a very nice, sleepy little neighborhood that lacked the same bustle in the middle of the day that our usual haunt, Bloor Street possesses. It seems like a really nice place to live, and I'm glad we actually got an excuse to go down and see the area.It turns out the guy in question was NOT lying. Instead of a little electronics shop, we ended up at a house that was inhabited by what the Wife tells me were Vietnamese folks. We entered the guy's bedroom and found wall-to-wall electronics. I have no idea how he came across them. I have no idea how he could sell them at such unbelievably low prices and still make a profit unless he didn't pay for them himself. Frankly, I don't want to know. I got my HDMI cable and we got out of there and went back home. Hooking it up and turning the PS3 on, that big black box once again amazed me by automatically detecting the new connection and optimizing itself for it. I had thought that the jump from standard AV cables to S-Video cables was noticeable when I first tired it on my PS2 years ago. The jump from S-Video to component was similarly noticeable. I knew that there would be a change, because the component cable I was currently using for the PS3 was analog, meaning that a loss of signal due the entire damn thing not being shielded with gold plating--or something else similarly arcane--was inevitable. However, HDMI is pure digital, so the quality of the cable itself means nothing, as long as it works, the purity of the image is preserved. But I wasn't quite prepared for just how sharp and crisp the PS3's graphics became when it finally got its "native" cable, the one it was really designed to work with (and yet, is not included with). The vibrancy of the image is really amazing, and I now understand what other folks have been saying; if you're any kind of technology geek, once you get a taste of High Definition, there's no going back. Even old PS2 games and regular DVDs look noticeably better thanks to the PS3's ability to "scale up" standard definition images to pseudo-HD. I'm extremely curious now to see what an actual Blu-Ray movie will look like. Guess I'd better mail that damn coupon out for the free movies. Labels: Games, Mean Streets Of Toronto, Neat-O Gadgetry Thursday, July 19, 2007
Hurray For Desperate Marketing Moves
This is pure fluke timing, but I only just found out today that, as a result of the Format Wars, the Blu-Ray consortium is trying to give The Finger to the HD-DVD guys. Over the summer, anyone that buys a Blu-Ray player before September 30th, who can produce the UPC code from the box as well as a photo copy/scan of the receipt will get five free movies.Of 'course, the movies ain't that great, but hey, at least Corpse Bride is on the list. And for the cost of a postage stamp? Hard to say "no" to this... Labels: Boring And Insipid Posts, Neat-O Gadgetry Wednesday, July 18, 2007
Messing Around With The New Addition
Today I get a better idea of what the latest addition to the household is capable of. It's been a few months since I messed around with a Playstation 3, since the last time I got to touch one of these beasts it was the resident console at the GameAxis office. Back then, the PS3 had recently launched, there were many features that weren't yet enabled, and the system was still essentially an untried contender.It's a few months later, and thanks to the miracle of operating system updates via the internet, the PS3 I now mess with isn't quite the same one I touched in 2006 and early 2007. One of the things I'm very impressed with is the ease of use. When I played with the PS3 at the GAX office, the boys had already installed it themselves. This time I had to do it myself, and I was pleasantly surprised at how easy the online connection was. In my case, I simply plugged the broadband cable in and it did everything automatically, zero fuss. I also think that perhaps the settings on the TV the PS3 was connected weren't calibrated correctly because the demos I tried on the PS3 this time looked FAR better than the ones I played with last year, and at least one of these (Gran Turismo HD) was the same once I played in January. Speaking of which, I don't yet have the SuperGenius(tm) HDMI cable that gives you the best possible image presentation, but I still had the component cables that the PS2 had been hooked up to the TV with. Incredibly, they actually worked, and even though the image still isn't at max, it's a respectable looking 1080i (that's as high as our TV goes) with a noticeable vibrancy in color and crispness. And then there's that actual interface. Like I said, there have been changes. One thing I'm glad I missed out on is the era of no background downloading. Fortunately being in North America with a broadband connection, downloading is now blazingly fast anyway, with a typical trailer or demo taking no more than 5-20 minutes to download depending on size. But at least now, once the download starts, you can keep browsing through the store, listen to music, or simply play another game while it happens. At launch, downloading anything meant you had to go and do something else while the PS3 did that, and ONLY that. This, thankfully, has been fixed. The other neat, recent addition is that the PS3 now actually takes DVD movies and even your PS2 games and "upscales" them, meaning it uses a complex set of algorithms to artificially make your non-high def DVDs and PS2 games HD. In the case of better transfers on DVD, this actually really makes them vibrant and the difference is noticeable. On lousier transfers however, this simply blows up the flaws even more. As far as Playstation 3 games go, no we don't have any, not full ones. However, like the Xbox 360, the PS3 also has an online component and in this case, it's called the Playstation Network with its Playstation Store. In the interests of building hype, several game developers have included demos of their game, usually just a level or two, to give gamers a taste of the game and decide whether to go out and buy it. I've messed around now with Resistance Fall of Man, Gran Turismo HD, Ninja Gaiden Sigma, Rubber Duck and Motorstorm. Of these, I had previously played through the full version of Resistance, and played the demos of Motorstorm and Gran Turismo previously. GT HD in particular was very impressive to me, simply because I remember it looking "pretty good." For whatever reason, loading it up and taking it for a spin this time really blew my mind; the graphics looked AMAZING. I'm almost convinced now that the PS3 in the office wasn't configured to display properly, because there were portions of the game--ESPECIALLY during a playback of a race--where the race just looked freakin' real. The game, much to my surprise, has brought out the Car Slut in the Wife, and she found herself wanting me to complete the various time trials, simply to see what new car came up. She was especially happy to see Lotus and Ferrari autos in there, so I have a feeling that the upcoming Gran Turismo 5 has suddenly made a surprise entrance on my list of games to get. I'm particularly looking forward to the release of a demo for Heavenly Sword (best described as "Goddess of War") because when I tried it out at last year's E3 I walked away very impressed, and it seems like the game has only gotten better since then.In the end, that still leaves the question, "Is this system actually worth it?" From a sheer finance point of view, Sony is making a big loss on this system, so it actually is sold for less than the cost to manufacture it, from a consumer perspective, a console over $400 is pretty crazy. I don't know whether the PS3 will ever be considered worth its current price, though if it ever dropped to $300, that would be an INSANELY good deal, practically a steal. I will say though that it is a very, VERY powerful system, and some of the potential I saw only hinted at when I first played with it in November is finally starting to come out. Home is on the way, the OS and actual operational mechanics are in better shape, the games are coming, and it has a bunch of very cool (though it could be argued useless) functions that make it a unique console. If you were so inclined, it could very easily be the multimedia centerpiece of a living room, since it does just about every damn thing you'd need of a living room appliance. Now all Sony has to do is not screw up horribly and let some better games come out, and they stand a good chance of at least SURVIVING this latest console war. And on a related note, I got curious and booted up Guitar Hero 2, which worked fine. The guitar itself didn't, of course, so I picked up that wireless SixAxis controller and gave it a shot using that. Never. Again. Labels: Games Tuesday, July 17, 2007
Welcome Home
You'd better not frakkin' break on me.I have updated operating systems, folded proteins, watched trailers and completely failed to actually buy any games for the new Black Box since... There isn't anything really decent. This is our PS2 replacement and future home of Rock Band. And it runs Rogue Galaxy and Napoleon Dynamite just fine. It does NOT run Guitar Hero, or at least, not the guitar controller, but hopefully something will come along in a future OS update to fix that. Labels: Games Monday, July 16, 2007
Day In Downtown
The day (or in this case biological clock speaking, evening) was spent in downtown doing a "career run" with the Wife. She wanted to see more of the magazines offered in the USA and Canada that might need her illustrations, so we tromped down to the Toronto Reference Library to look at a few.That was a bad idea. The place, as can be seen left, is unbelievably huge. They had magazines. Many magazines. TOO many magazines. Like every freakin' magazine on the planet. In the end, rather than wander up and down the shelves looking at American Philisophical Quarterly and the Costume Society Report, we eventually gave up and just hit Indigo's to look at the good ol' fashioned, non-informative glossy magazines there and write down the names of art directors and mailing addresses. We also had hot dogs at the bench by an old church across from the Royal Ontario Museum and did groceries. All in all, a fun if boring day. Labels: Boring And Insipid Posts, Mean Streets Of Toronto Sunday, July 15, 2007
Chronal Dislocation
The Wife's 28 hour Martian Standard Day has kicked in, so bed times have been marching upwards through the day. In fact, I only just got out of bed not too long ago, so this is actually a morning post. However, before bedtime there was just a run to Queen Street West for some art supply acquisition. Nuthin' too exciting there. Labels: Boring And Insipid Posts, Mean Streets Of Toronto Saturday, July 14, 2007
Who's The Winner?!
YOU DECIDE! In this corner, we've got the upcoming Guitar Hero III: Legends of Rock for the Playstation 2, Playstation 3, Xbox 360 and Wii: And in this corner, for the Playstation 3, Xbox 360 and rumored appearance on the Wii at some unspecified point in time, Rock Band. On the one hand, Guitar Hero III has scored a major coup in that they have Tenacious D's The Metal. That song alone may be worth the price of admission for many, and it sure is a big hook for me. However, they also took out Pandora and Clive Winston, a couple of my favorite characters and there's that worrying report about the ease of the game. And while I appreciate the addition of battling guitarists as a new feature, I don't know how much I personally would use it and enjoy it as it strikes me as a bit too "video game-y" that you would actually be trying to beat another musician into submission like that. They've also included a "note counter" by the score meter that shows you how many notes per row you're hitting. These additions are the kind of thing that are made by people thinking in terms of GAMES, not music, and it's clear that the Neversoft team are trying to get Guitar Hero away from just the pure, fun, spirit of playing music and trying to ground it in the score-conscious, achievement oriented culture of gamers. It seems to go against the Spirit Of Rock. Plus, again, it's made by skaters, not musicians. Then on the other hand you've got the amazing string of good news that just keeps coming for Rock Band. It's been confirmed that the entire album Who's Next by the Who is going to be available for downloadable purchase which is an AMAZING coup for the Harmonix crew (GO TEAM!) and the Create-A-Rock-Star mode is a thing of beauty. If you've got a half hour with nothing to do, sit yourself down and watch this video, which is of Harmonix showing off Rock Band for Gamespot. I wanted the game before. I'm going to DIE now if I don't get it. 'Course I need an Xbox 360 or a PS3 to play it, so I think this video may have just decisively swung me... Labels: Games, Gaming Industry, Music, Rock Band Friday, July 13, 2007
So... Is It Time?
It's been an interesting 24 hours if you're a gamer. My previous unabashedly glowing evaluation of Sony's showing at this year's E3 has been marred by on final event. Earlier in the week, it was announced that the Playstation 3 in North America was going to experience a much needed price cut, dropping from US$599 to US$499. In Canada, the price drop was even more drastic, as the average price of $700 dropped to $550. Damn, $150 off, that's not too shabby. In addition, Sony released a new version of the PS3, the only difference being that instead of having a 60GB hard drive, this one had an 80GB model, and came packed in with the admittedly fun Motorstorm, a racing game that also involves running people off the road. This new bundle sells at the old price of US$599.Things were looking up. Then the cracks began to show in the shiny new castle Sony had just built. Jack Tretton, president of Sony Computer Entertainment America had called this price drop. It turns out that this was nothing of the sort. It was, in fact, a fire sale. As various Sony executives around the world responded to questions of why North America got a price drop when none of the other territories did, the surprising response was, "They aren't, actually. We're dropping the price of 60GB model because we're phasing it out. Once they're gone, the only model available for purchase is the 80GB set at the original price." I'm pretty amazed at the reaction that's been happening to this news. I look at this, and I see some fairly shady "bait & switch" tactics of a sort occurring. Over at GameAxis, I'm more or less written off by the readers as having been bribed by Microsoft because I constantly bash their beloved system and never report any good news about it. They're not going to trust me anymore unless I admit that Sony rules and everyone else sucks. I'm sure they're also hoping for me to write an apology both to them and to Sony for being so "hostile" to a system that is clearly a winner. Of course, my take is different. I like the Playstation machines. As made evident in my last post, I have a long history with this series of consoles, and, as expensive as the PS3 is, I like that machine too, and see a lot of potential in it. I do not like what Sony the company has been doing, and I see several baffling missteps in how they handled the situation. If they had simply been up front from the beginning and told people "60GB machines are out of our production plans, enjoy 'em while you can," that would have been a little more honest. But in interviews prior to the Friday announcement, they played it up as if "Yes, at long last, we are cutting down the price of our machine because we love our customers and they have spoken!" It was bad for this information to come second hand from Sony Europe executives as well. They should have known that within seconds of making that statement, the internet would bring the news back to North America where people would be blinking and thinking, "Huh? WHAT?! BUT..." It seems almost as if some internal conflict arose in the company where they just didn't know how to handle this development and one side decided to run with it as a price drop, while the other took the road of a production phase out, and two corporate lines eventually clashed head to head. Of course, it may also have the intended effect. At least for me personally. I always knew at some point, we would get a Playstation 3. That C$700 price tag was a bit too steep to swallow, especially considering we are far from being a rich couple. With the drop to $550, it was looking a little more palatable, and I was thinking, "Y'know, that might not make a bad Christmas present." This kind of changes things. For one, our beloved PS2 is effectively dead, and we were thinking we might simply get a new PS2 Slim to replace it for a few more months until we made the jump. But the other thing, is a factor that only matters to the more diligent gamer; backwards compatibility. Right now, the 60GB model that is on sale has a unique feature. The reason that it can run Playstation 2 games on it is because it has PS2 hardware built into the machine. In a sense, you're effectively buying two machines in one, in addition to that crazy Blu-Ray player. The future models are going to be cutting this additional cost by using software emulation instead. That means that the near perfect backwards compatibility enjoyed by the machine right now will become an issue for future machines. And I have a pretty substantial library of PS2 games. I don't relish the thought of having to keep a PS2 around just to play Okami or Psychonauts because my PS3 doesn't like it. So in a way, these two factors may have tipped our hand. I wasn't planning on it so soon, but there is a chance we might just take the plunge and get one of these "old school" PS3s with PS2 hardware built in, since a) they're cheaper right now, b) we are in a bad way in the functioning console department and c) software emulation is a dicier proposition than hardware. Guess we'll mull it over some more, but we don't have much time. Once more people realize that this is a fire sale, those consoles are gonna' move, and fast. Labels: Gaming Industry Thursday, July 12, 2007
My Useless E3 Report
Since I'm not actually there this year, I've been doing what most gamers are doing; slavishly eating up every single video that comes on line, digesting it, and then pondering the implications for the year to come. First of all, the Big Three have all made their announcements and I have to say, things are looking pretty good this year. Microsoft had nothing too interesting to show as they'd already made most of their major announcements regarding the Xbox 360 previously, so while their show was solid, they had no surprises. On a personal note, however, one thing DID occur during the Xbox 360 conference that personally enraged me to no end; Peter Moore, the head of Microsoft's Xbox division, decided to "wow" the crowd by showing off his Mad l33t sk1llz on Harmonix's Rock Band. He picked up his Fender Strat, joined the rest of the band (crewed by Harmonix regulars, you GO team!) set his guitar on easy and... words fail me... Instead, watch this video... I'm sorry man, I know I'm not being objective, but the Guitar Hero player in me wanted to stand up and throttle someone. Dude, you JUST DON'T DO THAT. My own personal intolerances aside, Microsoft's showing was what I expected. There are lots of exclusive titles coming to Xbox 360, but in the end, they're doing the same ol' thing; bigger, better, faster graphics with little true innovation. They have some good games in the pipeline, no doubt about that, but since I still see Microsoft as merely refining and tweaking an existing paradigm. Still, they have some interesting titles that, were they not on a Microsoft machine, I would have considered picking up. Mass Effect, for example, is a proud local product of Edmonton based BioWare, and is that rarest of things in video games, a science fiction RPG. I'm starved for really good SF RPGs, and I have to admit, them schnazzy graphics you see on the left sure don't hurt either. Chicks in super tight, plastic body armor are always a hit with the kids... Too Human is ANOTHER fine Canadian game brought to us from the good folks at Silicon Knights, who are in St. Catharine's, Ontraio, just a couple of hours' drive from Toronto. These are the same folks that brought us the excellent, and highly underrated Eternal Darkness, one of the best horror/action games ever made... unfortunately it was on the Nintendo GameCube, so almost no one got to play it.This time around, they've secured themselves a super juicy exclusive deal with Microsoft, so only 360 owners will get a chance to try this science fiction, apocalyptic update on Ragnarok. Yes, it's about Norse gods and the end of the world in a science fiction setting, and having seen some of the graphics and cutscenes for this game I can safely say it looks intriguing. I have no idea whether it's actually any good as a game, but it certainly looks like they gave a damn about the story, and that counts for a lot in my book. Eternal Sonata is the very definition of Whacky Japanese. Only from Nippon could an idea this insane be conceived. In this game, Frederic Chopin is lying on his death bed, mere hours from finally losing a fight against tuberculosis. As he loses consciousness, he finds himself in a dream (or IS it?!?) where a strange, magical world that is endangered, and populate by people with incurable diseases that give them fantastic magical powers and combat abilities. The game is based on Chopin and his music, but one of the most intriguing things to me about the game is the fact that it's Co-op. This the first time I've ever heard of an RPG that allows people to play along together, and since the Wife and I are both big RPGs fans, this title would have been just perfect for us. Unfortunately since it's on the Box Of Evil, that's simply not going to happen...Of course for Microsoft there was also Halo 3 and Project Gotham Racing and Madden Football, yadda, yadda, yadda... you know what, I'm bored. Moving on... The intense looking man on the left is Reggie Fils-Aime, a man I have previously written about as "having the confident, quiet intensity in his eyes that comes only from knowing that police haven't figured out your wife and kids are buried by the apple tree in the backyard." He is the American face of Nintendo, the "fun company." Let that sink in for a moment.Anyway, Nintendo's press conference went very well, or incredibly horribly depending on your preferences in video games. If you are the hardcore gamer type that grew up with a joystick almost permanently plugged into your hand (that would be me, by the way) then in some ways, this press conference signaled the death of Nintendo as a gamer's favorite. However, if you are part of the new wave of millions of people all over the planet that would never, EVER touch a video game until you discovered the Fun In A Box that is the Wii, then this press conference signaled the beginning of a long and fruitful relationship with the Big N. Nintendo's entire conference had one inescapable message. "We are mainstream." Nintendo is getting people in from all walks of life that both Sony and Microsoft have spectacularly failed to engage. Unfortunately, one of the side-effects of this massive success is that they have little choice but to alienate the people that made them so popular in the first place, the gamers. It looks like for the next TWO YEARS, there will only be three games worth playing for people that like traditional video games; Super Mario Galaxy, Metroid Prime: Corruption and Resident Evil: Umbrella Chronicles. Everything else is either a horrible game that uses the Wii remote in useless, gimmicky fashion, or else the increasingly more popular "productivity ware". For the Nintendo DS, more Brain Age style games are on the inbound, and the single most exciting piece of hardware of the entire show was revealed here at the press conference; a SCALE. Okay, that's not really fair, first of all, this thing is called the Wii Balance Board. It's wireless and has two kinds of sensors, one for measuring weight and one for measuring placement, or balance. What this magical thing does is every day, good health maintenance activities such as recording your posture and weight distribution, reading your Body Mass Index and keeping a daily/weekly/monthly record of your progress, and using the bundled game, Wii Fit to go through a series of exercises that involve aerobics, stretching and yoga. Here's the video:My jaw dropped when I saw this thing in action, and I realized, in that moment, one, inescapable conclusion. Nintendo has got a license to print money on their hands. Not only have they managed to completely escape the usual stigma of Games Are The Work Of The Devil, they've also got an instant pull for both families and trendy; this damn thing is healthy. The Wife took one look at the balance board in action and said, firmly and with no uncertainty, "We're getting that," because to her, this represents an interesting solution; in the long run, it's a cheap personal trainer. Of course any traditional gamer in their right mind who looks at this realizes that it's lame beyond words in terms of actual gaming, but what's a few hundred thousand gamers compared to MILLIONS of senior citizens, housewives and other fashionista types on the look out for something new and trendy? This, without a doubt, is it. The balance board is going to be flying off the shelves when it ships next year, and Nintendo has just sealed their position as #1 company in the console wars. The number of new customers they're going to get from this one product alone is OBSCENE. Meanwhile over at Sony, THEY HAVE CHEWBACCA! WIN!! No, really, they had Chewbacca. Jack Tretton, the new Sony Computer Entertainment America prez, unveiled a new Star Wars themed PSP and had Chewbacca on hand to help him do it.It's a weird place to be if you "grew up" with Sony. I was already in my twenties when I got my first Playstation, and in that time, the Playstation "family" has provided me with more fun on their consoles than any other console I have ever owned. They dominated the landscape of video games for nearly 10 years with an unmatched number of quality action, RPG and miscellaneous games. They brought us Final Fantasy (writ large), the Grand Theft Auto series, and, most recently and most beloved to me, Guitar Hero. Now, in 2007, they are in last place, and their latest machine is barely moving off the shelves thanks to that US$600 price point which only recently dropped $100. So it was with some minor dread that I checked out what they were offering this year and surprisingly, they seem in good shape. One year later, the horrendous price of the PS3 and the obvious lack of really killer titles are all about to end, and the new games in the pipeline really DO show off a tremendous amount of power in that slick, black looking machine. I've been really, REALLY tough on Sony the last year with their business decisions and marketing gaffes that have been borderline insanity, but finally, they are getting their act together in the games department and things are looking up. Killzone 2 is not really my cup o' tea, but this is probably one of two saving graces for the Playstation 3. For those that don't follow this sort of thing religiously, when the PS3 was first announced, an AMAZING trailer was used for a game called Killzone 2 and no one could believe that something that looked that incredible could be a video game. Speculation abounded as to whether Sony was lying or not in their claims that the PS3 could produce graphics of this caliber. In the end, it came out that Sony had given "tech specs" to a company to produce a pre-rendered trailer that would "approximate" what the game would look on a PS3 and people immediately lost faith. Now, at this year's E3, Guerilla, the developers FINALLY unveiled the actual game and trailer with that uses actual, ingame graphics. The results? It's pretty damn close. Check it out for yourself:This game is one I may or may not play myself because First Person Shooters aren't my favorite genre, though I do dip my toe in the likes of Halo and Counter Strike on occasion. But since the FPS is the dominant market amongst gamers, this is a crucial title for Sony and the wave of positive press in the wake of the Killzone 2 unveiling is going to be a major source of relief for the company. They really dodged the bullet on that one. But I said that there were two saving graces for the PS3, and here's the other one: Metal Gear Solid 4: Guns of the Patriots is not even made by Sony, it's made by Japanese developer Konami, creators of the horrifying Silent Hill and excellent Suikoden RPG series. But when you think Playstation, Snake, and Metal Gear are practically synonymous with the console. There has been no doubt--especially considering the pedigree--that MGS4 would be a brilliant game. Similarly, there was no doubt WHATSOEVER that when Hideo Kojima, the game's creator, showed off footage of the game, that footage was 100% legit. Kojima is notorious for shying away from pre-rendered footage, and every MGS game released thus far has never, ever employed pre-rendered cutscenes and has always relied on the strength of the obscenely powerful game engine, plus the inherent power of whatever console the game appeared on. Where a lot of the doubt for MGS4 came from was the question of exclusivity. For YEARS now, non-Playstation owners have watched MGS games come and go, and they've wanted them. Badly. With this latest iteration of the console wars, Microsoft spent epic--really, I mean EPIC--amounts of money to buy formerly exclusive titles from Sony's partners and either get them multi-platform (that is, to appear on both the Playstation 3 and Xbox 360) or steal exclusivity outright and not have those games appear on the Playstation 3 at all, as seems to be the case with Namco's wonderful Ace Combat and Katamari Damacy games. But the one game, the game that can sell a console alone, eluded Microsoft. Kojima himself insisted that this game could only--and WOULD only--be made with the power of the PS3, but flagging sales of the PS3 console combined with huge budget an MGS game commands had actually made Konami executives say that while the the MGS games were traditionally Playstation games, current circumstances might make them "take steps" to ensure the franchise remained profitable.At this year's E3, Kojima--at least for the moment--reaffirmed that MGS4 would indeed appear only on the Playstation 3, and the fans around the planet breathed a collective sigh of relief. Solid Snake is probably THE premiere action hero for gamers; he is tough, he is capable and he has absolutely NO idea how to talk to women. Since Metal Gear Solid, Metal Gear Solid 2: Sonys of Liberty and Metal Gear Solid 3: Snake Eater his long and complex story has been told. It's full of plot twists, some poignant moments, and, at least in the case of MGS 3, some moments of sacrifice and honor so poignant that even The Wife cried at the end. Kojima has promised that MGS4 will be the end to the saga, and to whet the appetites of gamers even more, he presented a new trailer that is a personal landmark for me. This trailer may have the single best fight I have ever seen in my life. I mean by ANY standard. I have not seen a movie that approaches this level of elegance/cool in mano a mano combat and it's doubtful that I will see a movie that tops this in the next five years. Check this out: But aside from suddenly having two very hot properties back in the Playstation stable, Sony is doing something very interesting with their product. Rather than go for the mainstream, as Nintendo is doing, or More of the Same But Bigger And Flashier as Microsoft is doing, they are making the gutsy move of trying to create a kind of integrated lifestyle with the PS3. This, for example, is called Home. It's essentially Second Life for Playstation owners. A free service--the other cool thing is the Playstation Network, unlike Microsoft, is completely free--gives ALL PS3 owners an apartment that they can furnish, the ability to create a Home avatar, and the freedom to wander through a large virtual environment interacting--and playing with--other owners. Sony eventually plans to include a virtual movie theater and trophy/gamer space to make places where film buffs can watch (and presumably also buy and download) films that are going to be put on sale, and the trophy room will be where achievements completed in games owned by PS3 users will be enshrined to show how hardcore/isolated-from-real-life they are. It's a fascinating and very bold experiment in community building, and has crazy features like buying a TV for your apartment that actually shows images, or being able to take your snapshots--or simply favorite graphics--and "frame" them in your apartment as pictures. The music you or transfer to your PS3 hard drive can also be played out of your apartment's stereo and if you're not happy with all the free default furniture or clothing, you can spend real dollars to buy more accessories. This is obviously heavily tapping into a market that has proven to be successful for The Sims games for years.And now here, in no particular order, are some of the games that have gotten my attention for one reason or another: Rock Band. Whew, here's another one where a bullet was dodged. Regular readers already know about my near religious dedication to the majesty that is Guitar Hero but will also be aware of my dismay at Harmonix, the creators of the game, being taken off the series. Rock Band however is Guitar Hero in mythic fashion with the ability to play guitar, bass, DRUM and VOCALS all at the same time, either in the same room or online.Harmonix have already been making some promises are both insane and legendary. They are finally letting players CREATE THEIR OWN ROCK STAR, complete with "signature moves." They have a new controller (A FENDER STRAT! WHOO!) that also has buttons on the lower neck of the guitar for doing solos. They finally got Metallica and Enter the Sandman will be one of the songs in the game. The other gobsmackingly amazing promise is that by the end of the first year, Rock Band will have ONE HUNDRED PLUS songs available for purchase and download. On top of this, they say they are going to be doing this in a serious way and including FULL ON ALBUMS. They've formed a "Music Advisory Board" withe likes of musician and producer Steven Van Zandt on board to help with songs selections of the future. I'm just about ready to give Harmonix my first born at this point for how good they are being to us. The part for me that scared me quite a bit was that Rock Band was slated for a multi-platform release on the Playstation 3 and Xbox 360. Yeah, the PS2 simply can't handle this game, I mourn that loss too. But then ol' Peter Moore played the game at the press conference and people were noticing on the promotional advertising that there was only the Microsoft logo. Fans freaked out at the idea they would HAVE to buy an Xbox 360 for this game, but, God bless 'em, the developers waded into the Rock Band forums themselves and said "No. Wrong. PS3 and Xbox 360 for Christmas. RELAX." So I'm extremely pleased about that. If I HAVE to get a new system to play this game, please, whatever gods there are in this cosmos, don't make me have to get that Xbox 360 to do it. I'd do it for Rock Band, but I would die a little inside. Here's the song listing so far: 1970s
1980s
1990s
2000s
Guitar Hero IIIOkay, that's being a bit unfair, but I think the gamer snob in me is starting to come out. I should really be more enthusiastic about this game, but that thought, "this is not done by musicians but by skaters" continues to nag me. The other thing that has recently alarmed me is that IGN themselves have finally gotten a hands on with the game, and the one thing horrified about it; they reported that they jumped straight into Expert and finished it, on the first try, with an average of 96% accuracy. That alone has me worried and not entirely surprised. The thing you have to understand about Harmonix is the company was founded by MUSICIANS. They originally started out trying to make interactive musical experiences to get the less musically inclined excited about making and being a part of music. These early forays failed to sell, and eventually they hit upon the idea of combining music with GAMES, first in early attempts like Frequency and Amplitude and finally with Guitar Hero. But they love music first and they know what they are doing. Neversoft the new developers, the Tony Hawk guys, LIKE music. They do not love it, it is not in their heart and soul the way it is for Harmonix, and now it is starting to show. IGN's early report is that the arrangements of the buttons for the tunes seem to make "less sense" than they did in GHI, GH2, and presumably GH80's, which is the last true Harmonix GH game. They also report the arrangements are far, far easier, and that it looks like no song in the game is going to be a Bark at the Moon or Hanger 18, and that at this stage, the game can be finished with little to no challenge, on the first sitting. This, I believe, is part of the Activision's efforts to make the game more "mainstream." One of the criticisms I've sometimes heard leveled at Guitar Hero is some players don't think Expert level is "fair" and they want to be able to finish it without having to practice all the time, because "It's not right that only a few people can finish expert, we should ALL be able to, or it's not fun. Why should that guy be able to unlock more accessories or get cooler guitars when we both paid the same amount of money?" This "new and improved" Expert system is the answer to that. Despite this though, I know that I will get this game. And I will enjoy this game. The track list is still very impressive so far, and Slash of Guns n' Roses fame will be a "boss" that you have to guitar duel with in the game. But for me, while the music there, the rock is not. That's gone, with Harmonix, over to Rock Band. Aside from that, a few other titles that are catching my eye right now are a puzzler called EchoChrome for the PS3 Playstation Network and the PSP. The only way to describe this game is "Escher + Tetris + LSD" and that doesn't even begin to do justice to how whacky and original this game is. Really curious about it. The other is a blast from my Playstation past, is Wipeout HD. Another downloadable game slated for the Playstation Network on PS3, this is the mindbendingly fun Wipeout series but with High Def graphics and, of course, online play. I can think of a few folks I'll be able to hook up with online in Asia and other parts of the world to sit down, geek out and blow the crap out of each other while racing in hover craft that go in excess of 500kph. And that is my overlong, long winded and heavily biased, non-journalist take on E3. Labels: Games, Gaming Industry, Guitar Hero, Rock Band Wednesday, July 11, 2007
Work & Geeking Out
Aside from writing up the next installment of the kid's comic and doing some shameless promotion of The Wife, I'm just glued to all the fun of E3, which, to me personally is kind of like Christmas. I may have hated the noise and gauche presentation of the old LA Convention Center madness, but I still really dig getting new info on games, and this E3 seems to have finally turned things around for Sony; it looks like the Playstation 3 no longer sucks and may be worth owning by next year. Labels: Games, Gaming Industry, Guitar Hero, Rock Band, Writing Tuesday, July 10, 2007
R.I.P Playstation 2
After many years of faithful service, our old, "fat" SCPH-50001 has lost its fight against an aging laser diode. We first noticed it when we moved to Canada and started using our PS2 as our primary DVD player as well rather than just go out and buy a new one. Perfectly fine DVDs would stutter through scenes. But it really came to a head with Rogue Galaxy, which is one of the rare games for the PS2 that uses a "dual layer" DVD, and our ol' PS2 just couldn't cut it anymore. It was starting to struggle to even load the game and today it just won't go for it at all. Add onto that the fact that we could never even get it to boot up Napoleon Dynamite in the last few months and you know that your console is effectively dead.It was a good system. It gave its all. It will be missed. Labels: Boring And Insipid Posts, Games Monday, July 09, 2007
Wow, It's Hot.
Too hot to do anything remotely productive. And I'm actually looking forward to winter. Aside from visiting a new friend in the some what more swanky St. Clair West neighborhood, I haven't done a single thing today except play games and torment cats. Labels: Boring And Insipid Posts, Games, Mean Streets Of Toronto Sunday, July 08, 2007Saturday, July 07, 2007
It Is Hot
So I'm just continuing to get all the extra stuff in Rogue Galaxy. Labels: Boring And Insipid Posts, Games, RPGs Friday, July 06, 2007
Avast, Ye Scurvy Space Dog, Arrrr...
First, here's a video to get a better idea of what I'm talking about. Rogue Galaxy kind of reminds a little of Titan A.E. in that while I enjoyed both that movie and this game, there was a part of me that mourned the fact that I wasn't 13 years old. Because if I were 13 and I played this game, it would probably be one of the greatest emotional experiences of my life.The game manages to walk that fine line between having all the cliches that are still new to a child, while introducing--very gently--some of the more mature themes of adulthood in a still fairly palatable way. It's a perfect game and story--much like Star Wars--for introducing kids on the cusp of adolescence to some of the headier concepts that await them in later years. Like many tales that follow a classic archetypal structure, this one is about Jaster Rogue (the lad with blond hair and a red scarf on the right), an orphan who has grown up on a desert world, resenting the occupation of his backwater planet by military forces during a time of war, and dreaming of getting out once and for all, to explore the galaxy and, unknown to him, find out his heritage carries a very special destiny. Yep, it's a page taken straight out of the original trilogy, and to even older stories before that, but this tale, as riddled with cliches as it is, is told both well and with that same amount of sincerity that made it easy to forgive the cliches in Level5's previous effort, the incredibly charming Dragon Quest VIII. Unlike Dragon Quest VIII, however, the gameplay of Rogue Galaxy shares more in common with Action/RPGs such as Kingdom Hearts. This is no turn-based affair, but rather a fairly simplistic button mashing extravaganza that doesn't overwhelm with combos or flashy light shows in the same way the KH series often did. But while combat is fast, easy, fun and simple, the actual meat of the game is pretty deep. There are a million, buzillion extra, purely optional side-quests to keep the obsessive-compulsives busy (I can personally attest to this as I'm still not done, 80 hours of gameplay and counting now...), and even something as straight forward as getting new weapons has an added layer of possibility and complexity in that weapons can be "fused" together to make better versions of themselves. In other words, that crap laser gun or sword you started out should be held onto, because you can use it with that new somewhat-less-crap laser gun or sword to become a new, fused weapon that is better than either of its predecessors. Think of it as recycling, if you like, with the upshot being this recycle program lets you kill things faster. The other thing Rogue Galaxy really has going for it just an enormous amount of polish. Little things like the large, seamless world with no loading are nice touches that you really notice when you play other games that boot you out into a loading screen every time you enter a new room. The art design here is absolutely amazing, once again utilizing that cel-shading technique Level5 is so proud of (and used in Dragon Quest VIII as well) and captures the flavor of both varied science-fiction worlds with the 18 century aesthetic of pirate ships, except that these are monolithic ships of the stars that sail between systems. Yeah, that's the other thing that is unique about the game; aesthetically, it's a larger, and far more successful attempt to achieve what Disney tried on Treasure Planet. The conceit here is that star travel is done on ships that bear a more than passing resemblance to Galleons and Barques, and, as to be expected, the star-ways are crawling with pirates. These pirates of course, may come off as rough, greedy and ambitious, but their hearts are in the right place, and they will adventure more for the sake of righting wrongs than plundering worlds. The other thing that really saves the game's story is the voice acting. It's not the best voice acting I've ever heard in a game, but it's certainly up there. Jaster Rogue was voiced by William Freidle, the same guy that voiced Terry McGinnis in Batman Beyond, so he managed to perfectly capture that young-punk-trying-to-be-a-tough-guy who tries to hide both his doubts about himself and the fact that he's a good kid who'll do the right thing when it matter. The other nice bit is that every single major character in the game gets some development. Usually in an RPG, the story centers on the main character and whatever delicate girl is a member of the team that inevitably gets caught up in some kind of romance with him. This time around, all the other characters get their chance to show off who they are, and in a charming sort of way, this all ends up mattering a great deal towards the end of the game. And a final reason I really like about the game is the earnestness of it all. The Japanese seem permanently trapped in this chronal flux of the 80's, where desire, hard work and doing your best will always win the day. Rogue Galaxy reflects that, with its twists and turns (sometimes tragic) that still firmly, sincerely, 100% believe in a better tomorrow if you really want it bad enough. The game doesn't sugarcoat this lesson; death abounds, and it's obvious that this kind of resolution is something that is earned through struggle, work and loss, but the game believes it IS possible, and wants you to believe it too. All in all, I really enjoyed this game. It may not have the sheer size and overwhelming complexity of Final Fantasy XII (which is really more of a hardcore gamer's game) but it has something to it that FFXII lost somewhere; some real, honest to goodness heart, and an enthusiasm for ol' fashioned adventure. Anyone that has a PS2 and sees this game on sale, or sitting in the used discount bin could definitely do worse than having this in their collection. Thursday, July 05, 2007
Rogue Galaxy: Done
And it was very cool. A satisfying ending. But I'll write about the game at length tomorrow. Labels: Boring And Insipid Posts, Games, RPGs Wednesday, July 04, 2007
More Geek Stuff
I was completely blown away when I saw this video posted on the GameAxis blog, so I'm bringing it out here for you folks to see. Dubbed Ryan Versus Dorkman 2 it's a sequel (with an actual budget of sorts) to a fan film that came out a while back. There's no story here, just two guys that love Star Wars and light sabers creating the single best light saber duel I have ever seen. This blows away anything in any of the six movies, and what amazes me even more is through donations from fans of the previous RvD, they managed to scrape up enough money to hire an orchestra and composer to do the music for this short film. A truly amazing effort. Watch and respect... Also, I just had my blog rated and I am proud to say I came out with this: ![]() I'm not safe for the kids! You have no idea how much of a relief that is to me... Labels: Movies, Random Blargh Tuesday, July 03, 2007
I Have Seen The Face Of Music Games
And it is Rock Band. My God, a leaked video of an early prototype for this game got out onto Youtube and when I watched it, I just about died. This is the ULTIMATE party game, there simply will be no other alternative if you settle for nothing but the best. This particular video shows off Welcome to the Jungle by Guns n' Roses, though Harmonix has already stressed that even that song itself is not yet locked down for definite inclusion in the final game. The video shows four people rocking out, with THREE of the usual meters, plus another at the top of the screen that runs the length. The first meter is lead guitar, the center meter is drums and the right meter is bass guitar, with the upper bar being for the singer. MUST. GET. THIS. GAME... Labels: Games, Guitar Hero, Music, Neat-O Gadgetry, Rock Band Monday, July 02, 2007
The Quick Impression
As start the laborious task of getting Every Single Damn Thing in Rogue Galaxy, I am left one strong conviction. Though the story may be cliche in many ways, it's still told with a lot of heart and enthusiasm, and that actually makes a hell of a difference. It feels kind of like playing through a Saturday morning cartoon from the 80's where the characters tried to impart to young viewers that working hard enough really could let you accomplish anything.Sunday, July 01, 2007
Happy Canada Day
This is the first time in 12 years that I actually remembered it was Canada Day, and that's only because the advertising was inescapable. This is also the first Canada Day that the Wife has ever experienced.So for all the Canadians, take heart and be proud. Believe me, after living over 10 years in Singapore I now have a much, MUCH more profound appreciation for what Canada has to offer, like being able to chew gum, criticizing the government without getting sued or getting arrested for engaging in homosexual activity. It may be cold, it may be big, but this country is more tolerant, open and free than any I've visited in the last decade and yes, that includes America. Labels: My Life |
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